Dark Matter Galaxy

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Name:

Dark Matter

Status:

Derelict (?)

Bonus:

Whenever a Dark Matter ship is destroyed it leaves a "decoy" behind with 1 armor. This decoy will absorb one attack from the enemy before being destroyed.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Bat

COMMON

35

Projectile

40

30

Bat

COMMON

10

10

10

Blade

COMMON

30

Projectile

50

50

Blade

COMMON

5

15

10

Snek

COMMON

40

Corrosive

30

30

Snek

COMMON

5

10

10

Knife

COMMON

20

Missile

60

20

Knife

COMMON

10

15

5

Viper

RARE

30

Corrosive

140

60

Viper

RARE

10

30

10

Reaper

RARE

25

Projectile

150

70

Reaper

RARE

10

30

10

Raven

RARE

25

Missile

120

60

Raven

RARE

5

25

15

Annihilator

EPIC

20,25,25

Missile, Projectile, Corrosive

120

60

Transformer

Annihilator

EPIC

5,10,10

20

15

Confuse

Nemesis

EPIC

5

Missile

100

60

Cloaker

Nemesis

EPIC

1

20

15

Cloaker

Dark Aster

LEGENDARY

30

Missile

100

60

Target Lowest Armor

Dark Aster

LEGENDARY

10

20

20

Target Lowest Armor

Special Abilities

Ability:

This ship automatically chooses which type of weapon to use based on it's target. High Shields / Low Armor? Missile. High Shields High Armor? Projectile. No Shields? Corrosive.

Interactions:

- If radiated it is "stuck" in missile mode.

Ability:

Whenever this ship attacks, it will "cloak" a random friendly ship. The next attack against the cloaked ship will "miss" causing it to come out of cloaked mode.

Interactions:

- When half-radiated by a protostar, it can only cloak every other turn
- It can only cloak ships equal to or lower than it's level

Ability:

This ship always targets the enemy with the lowest armor.

Interactions:

- None