Lancet Galaxy: Difference between revisions

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- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump<br>
- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump<br>
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%.  Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed still.
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%.  Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed.
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Revision as of 23:17, 14 May 2024

Name:

Lancet

Status:

Limited (?)

Bonus:

When a Lancet ship attacks it applied an "Ionic Nail" to it's target. Once this nail stack reaches for the enemy ship is disabled for one turn and the Ionic Nail count is reset.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Spear

COMMON

35

Projectile

10

50

Spear

COMMON

5

0

15

Dagger

COMMON

30

Projectile

20

60

Dagger

COMMON

5

0

15

Shiv

COMMON

15

Missile

30

70

Shiv

COMMON

5

5

10

Point

COMMON

20

Corrosive

30

70

Point

COMMON

5

5

10

Switchblade

RARE

25

Projectile

20

160

Switchblade

RARE

5

10

30

Armorpierce

RARE

30

Corrosive

50

140

Armorpierce

RARE

10

10

25

Swiftslash

RARE

15

Missile

40

120

Swiftslash

RARE

5

10

25

Stunspear

EPIC

5

40

100

Team Armor 70

Stunspear

EPIC

1

10

20

Team Armor 20

Hyperlance

EPIC

5

40

100

Anti-missile barrage 60% / 50% / 40% / 30%

Hyperlance

EPIC

1

10

20

Anti-missile barrage

Swordstar

LEGENDARY

20

40

140

Multi Attack

Swordstar

LEGENDARY

5

10

20

Multi Attack

Special Abilities

Ability:

Disables and Marks the enemy for one turn. When marked, all ships will target that enemy and it will take 20% more damage.

Interactions:

- Ability can be purified

Ability:

Before the battle begins, engages it's hyperdrive and rams the enemy across from it. It will do damage according to the level ratio between itself and the enemy. If levels match, enemy is destroyed. If it's level is half the level of the enemy, it will reduce its shields and armor by 50%.

Interactions:

- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%. Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed.

Ability:

Applies 2 Ionic Nails to it's target.

Interactions:

- None