Lancet Galaxy: Difference between revisions

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Before combat begins, boosts all allied ships armor by it's "special value".
Disables and Marks the enemy for one turn.  When marked, all ships will target that enemy and it will take 20% more damage.
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- Increases FireFly armor by 1
- Ability can be purified
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Has an anti-missile system that can shoot down a percentage of enemy missiles.  The closer the allied ship is, the more missiles it can shoot down:<br>
Before the battle begins, engages it's hyperdrive and rams the enemy across from it. It will do damage according to the level ratio between itself and the enemy.  If levels match, enemy is destroyed.  If it's level is half the level of the enemy, it will reduce its shields and armor by 50%.
- Reduces missile damage to itself by 60%<br>
- Reduces missile damage to adjacent ships by 50%<br>
- Reduces missile damage to ships 2 slots away by 40%<br>
- Reduces missile damage to ships 3 slots away by 30%<br>
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- It can't shoot down missiles from ships of a higher level
- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump<br>
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%.  Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed still.
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When this ship fires it hits up to three enemy ships.  It will always target ships in the middle two slots.  The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot.  If ships do not exist in these slots it will not fire the additional shots.<br><br>
Applies 2 Ionic Nails to it's target.
The Unbreakable will attempt to "smart target" to try and use all three when possible.  It will always randomly shoot at one of the two "middle-most" ships.
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- It CAN hit a Titan ship twice
- None
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Revision as of 23:17, 14 May 2024

Name:

Lancet

Status:

Limited (?)

Bonus:

When a Lancet ship attacks it applied an "Ionic Nail" to it's target. Once this nail stack reaches for the enemy ship is disabled for one turn and the Ionic Nail count is reset.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Spear

COMMON

35

Projectile

10

50

Spear

COMMON

5

0

15

Dagger

COMMON

30

Projectile

20

60

Dagger

COMMON

5

0

15

Shiv

COMMON

15

Missile

30

70

Shiv

COMMON

5

5

10

Point

COMMON

20

Corrosive

30

70

Point

COMMON

5

5

10

Switchblade

RARE

25

Projectile

20

160

Switchblade

RARE

5

10

30

Armorpierce

RARE

30

Corrosive

50

140

Armorpierce

RARE

10

10

25

Swiftslash

RARE

15

Missile

40

120

Swiftslash

RARE

5

10

25

Stunspear

EPIC

5

40

100

Team Armor 70

Stunspear

EPIC

1

10

20

Team Armor 20

Hyperlance

EPIC

5

40

100

Anti-missile barrage 60% / 50% / 40% / 30%

Hyperlance

EPIC

1

10

20

Anti-missile barrage

Swordstar

LEGENDARY

20

40

140

Multi Attack

Swordstar

LEGENDARY

5

10

20

Multi Attack

Special Abilities

Ability:

Disables and Marks the enemy for one turn. When marked, all ships will target that enemy and it will take 20% more damage.

Interactions:

- Ability can be purified

Ability:

Before the battle begins, engages it's hyperdrive and rams the enemy across from it. It will do damage according to the level ratio between itself and the enemy. If levels match, enemy is destroyed. If it's level is half the level of the enemy, it will reduce its shields and armor by 50%.

Interactions:

- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%. Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed still.

Ability:

Applies 2 Ionic Nails to it's target.

Interactions:

- None