Eclipse Galaxy: Difference between revisions

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When this ship fires it hits up to three enemy ships.  It will always target ships in the middle two slots.  The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot.  If ships do not exist in these slots it will not fire the additional shots.
When this ship fires it hits up to three enemy ships.  It will always target ships in the middle two slots.  The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot.  If ships do not exist in these slots it will not fire the additional shots.<br><br>
The Unbreakable will attempt to "smart target" to try and use all three when possible.  It will always randomly shoot at one of the two "middle-most" ships.
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Latest revision as of 20:04, 9 March 2024

Name:

Eclipse

Status:

Limited (?)

Bonus:

When an Eclipse ship takes armor damage it triggers "Angelic Paragon", increasing the damage of it's next attack by 10%. (does not stack)



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Pride

COMMON

35

Projectile

10

50

Pride

COMMON

5

0

15

Bulk

COMMON

30

Projectile

20

60

Bulk

COMMON

5

0

15

Stout

COMMON

15

Missile

30

70

Stout

COMMON

5

5

10

Honor

COMMON

20

Corrosive

30

70

Honor

COMMON

5

5

10

Resolute

RARE

25

Projectile

20

160

Resolute

RARE

5

10

30

Steadfast

RARE

30

Corrosive

50

140

Steadfast

RARE

10

10

25

Resilience

RARE

15

Missile

40

120

Resilience

RARE

5

10

25

Bulwark

EPIC

5

40

100

Team Armor 70

Bulwark

EPIC

1

10

20

Team Armor 20

Interdictor

EPIC

5

40

100

Anti-missile barrage 60% / 50% / 40% / 30%

Interdictor

EPIC

1

10

20

Anti-missile barrage

Unbreakable

LEGENDARY

20

40

140

Multi Attack

Unbreakable

LEGENDARY

5

10

20

Multi Attack

Special Abilities

Ability:

Before combat begins, boosts all allied ships armor by it's "special value".

Interactions:

- Increases FireFly armor by 1

Ability:

Has an anti-missile system that can shoot down a percentage of enemy missiles. The closer the allied ship is, the more missiles it can shoot down:
- Reduces missile damage to itself by 60%
- Reduces missile damage to adjacent ships by 50%
- Reduces missile damage to ships 2 slots away by 40%
- Reduces missile damage to ships 3 slots away by 30%

Interactions:

- It can't shoot down missiles from ships of a higher level

Ability:

When this ship fires it hits up to three enemy ships. It will always target ships in the middle two slots. The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot. If ships do not exist in these slots it will not fire the additional shots.

The Unbreakable will attempt to "smart target" to try and use all three when possible. It will always randomly shoot at one of the two "middle-most" ships.

Interactions:

- It CAN hit a Titan ship twice