Eclipse Galaxy: Difference between revisions

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(Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_void.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Void </td> </tr><tr> <td> <strong>Status:</strong> </td> <td> <font color='ltgreen'>Limited (?)</font> </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When a Void ship successfully hits an...")
 
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Void
Eclipse
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When a Void ship successfully hits an enemy, it attaches a permanent "void spike" to it that causes the ship to take 5% increases damage to it's armorThis spike does not stack, but is permanent unless removed by a ship such as the Purifier.
When an Eclipse ship takes armor damage it triggers "Angelic Paragon", increasing the damage of it's next attack by 10%(does not stack)
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Fury
Pride
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<font color='ltgreen'>10</font>
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Revision as of 22:21, 7 March 2024

Name:

Eclipse

Status:

Limited (?)

Bonus:

When an Eclipse ship takes armor damage it triggers "Angelic Paragon", increasing the damage of it's next attack by 10%. (does not stack)



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Pride

COMMON

35

Projectile

10

50

Pride

COMMON

5

0

15

Temper

COMMON

20

Missile

50

30

Temper

COMMON

5

15

10

Dread

COMMON

30

Missile

30

30

Dread

COMMON

5

10

10

Imp

COMMON

20

Corrosive

60

20

Imp

COMMON

10

15

5

Python

RARE

30

Missile

100

50

Python

RARE

5

20

10

Rager

RARE

25

Missile

120

60

Rager

RARE

5

30

10

Raptor

RARE

30

Corrosive

140

60

Raptor

RARE

10

30

10

Dreadlight

EPIC

5

120

60

Auto Attack

Dreadlight

EPIC

2

20

15

Auto Attack

Slipstrike

EPIC

40

40

30

Redirect

Slipstrike

EPIC

6

10

10

Redirect

Furyfall

LEGENDARY

30

120

80

Critical Hit 25%

Furyfall

LEGENDARY

10

20

20

Critical Hit

Special Abilities

Ability:

Whenever a friendly missile ship fires on a target, this ship ALSO fires at the SAME target.

Interactions:

- When half-radiated by a protostar, it will only mimic every other attack

Ability:

Whenever this ship is fired upon it redirects the attack to a random friendly ship. Once all allies have been destroyed it can be hit.

Interactions:

- It can't redirect shots from ships of a higher level
- If stunned, tractor beamed, or radiated it will not redirect attacks

Ability:

This ship has a 25% chance to critically hit an opponent when it fires, doing double damage.

Interactions:

- Being half-radiated by a Protostar will cause a crit roll on every other attack