Void Galaxy: Difference between revisions

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(Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_gaia.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Gaia </td> </tr><tr> <td> <strong>Status:</strong> </td> <td> <font color='ltgreen'>Limited (?)</font> </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When a Gaia ship dies it transfers its...")
 
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<html><img src='https://cdn.cosmicclash.io/wiki/galaxy_gaia.jpg'/></html>
<html><img src='https://cdn.cosmicclash.io/wiki/galaxy_void.jpg'/></html>
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Gaia
Void
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When a Gaia ship dies it transfers its "lifespark" to an adjacent friendly ship.  This lifespark gives bonus attack, shields and armor equal to the "upgrade" amount of the original ship.  These lifesparks can stack.
When a Void ship successfully hits an enemy, it attaches a permanent "void spike" to it that causes the ship to take 5% increases damage to it's armor.  This spike does not stack, but is permanent unless removed by a ship such as the Purifier.
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<td>
<td>
Ivy
Fury
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</td>
<td>
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<td>
<td>
20
35
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60
40
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60
30
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</td>
<td></td>
<td></td>
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<td>
<td>
Ivy
Fury
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</td>
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<font color='ltgreen'>5</font>
<font color='ltgreen'>10</font>
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<td>
<td>
Thorn
Temper
</td>
</td>
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<td>
15
30
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40
50
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</td>
<td>
<td>
40
30
</td>
</td>
<td></td>
<td></td>
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<td>
Thorn
Temper
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<font color='ltgreen'>10</font>
<font color='ltgreen'>15</font>
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<td>
Thistle
Dread
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</td>
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20
40
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Thistle
Dread
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<td>
Willow
Imp
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<td>
60
20
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<td></td>
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Willow
Imp
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<td>
<td>
<font color='ltgreen'>5</font>
<font color='ltgreen'>10</font>
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</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>15</font>
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</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
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Cypress
Python
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<td>
Projectile
Missile
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<td>
100
50
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</td>
<td></td>
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<td>
Cypress
Python
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<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
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</td>
<td>
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<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td></td>
<td></td>
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<td>
Iris
Rager
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</td>
<td>
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<td>
20
25
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</td>
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</td>
<td>
<td>
100
120
</td>
</td>
<td>
<td>
100
60
</td>
</td>
<td></td>
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<td>
Iris
Rager
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</td>
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<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>30</font>
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</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td></td>
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<td>
Rowan
Raptor
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<td>
20
30
</td>
</td>
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</td>
<td>
<td>
120
140
</td>
</td>
<td>
<td>
120
60
</td>
</td>
<td></td>
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<td>
Rowan
Raptor
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</td>
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<td>
<td>
<font color='ltgreen'>5</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>30</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td></td>
<td></td>
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<td>
Azalea
Dreadlight
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</td>
<td>
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<td>
<td>
0
5
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
80
120
</td>
</td>
<td>
<td>
80
60
</td>
</td>
<td>Shield Renew</td>
<td>Auto Attack</td>
<td>60</td>
<td></td>
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<td>
Azalea
Dreadlight
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<font color='ltgreen'>0</font>
<font color='ltgreen'>2</font>
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<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>15</font>
</td>
</td>
<td>Shield Renew</td>
<td>Auto Attack</td>
<td>10</td>
<td></td>
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Serket
Slipstrike
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5
40
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
100
40
</td>
</td>
<td>
<td>
100
30
</td>
</td>
<td>AOE Shield</td>
<td>Redirect</td>
<td>10</td>
<td></td>
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<td>
Serket
Slipstrike
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<font color='ltgreen'>1</font>
<font color='ltgreen'>6</font>
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<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
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</td>
<td>AOE Shield</td>
<td>Redirect</td>
<td>5</td>
<td></td>
</tr>
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<td>
Aja
Furyfall
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<td>
50
30
</td>
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<td>
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<td>
80
120
</td>
</td>
<td>
<td>
80
80
</td>
</td>
<td>Resurrect</td>
<td>Critical Hit</td>
<td></td>
<td>25%</td>
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<td>
Aja
Furyfall
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<font color='ltgreen'>20</font>
<font color='ltgreen'>20</font>
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<td>Resurrect</td>
<td>Critical Hit</td>
<td></td>
<td></td>
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<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Sombrero_Azalea_Card.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Void_Dreadlight.gif'/></html>
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Each turn it applies a "healing over time" buff on a random friendly ship that slowly increases it's shields over the course of 4 turns.  This ability can stack multiple times on the same ship.  It can also increase the shields beyond their original value.
Whenever a friendly missile ship fires on a target, this ship ALSO fires at the SAME target.
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- When half-radiated by a protostar, it will heal for half the amount per turn<br>
- When half-radiated by a protostar, it will only mimic every other attack
- It can only apply a heal on ships equal to or lower than it's level
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<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Sombrero_Serket_Card.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Void_Slipstrike.gif'/></html>
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Every time this ship attacks it increases the shields of ALL of it's allies for a small amount. The more allies that are alive, the more effective this ship will be.
Whenever this ship is fired upon it redirects the attack to a random friendly ship. Once all allies have been destroyed it can be hit.</td>
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- When half-radiated by a protostar, it will heal for half the amount per turn<br>
- It can't redirect shots from ships of a higher level<br>
- It can only apply a heal on ships equal to or lower than it's level
- If stunned, tractor beamed, or radiated it will not redirect attacks
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<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Legendary_Sombrero_Aja_card.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Legendary_Void_Furyfall.gif'/></html>
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Once per battle this ship can resurrect a friendly ship that has been destroyed.
This ship has a 25% chance to critically hit an opponent when it fires, doing double damage.
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- Being half-radiated by a Protostar has no effect on this ability
- Being half-radiated by a Protostar will cause a crit roll on every other attack
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Revision as of 00:26, 29 December 2023

Name:

Void

Status:

Limited (?)

Bonus:

When a Void ship successfully hits an enemy, it attaches a permanent "void spike" to it that causes the ship to take 5% increases damage to it's armor. This spike does not stack, but is permanent unless removed by a ship such as the Purifier.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Fury

COMMON

35

Projectile

40

30

Fury

COMMON

10

10

10

Temper

COMMON

30

Missile

50

30

Temper

COMMON

5

15

10

Dread

COMMON

40

Missile

30

30

Dread

COMMON

5

10

10

Imp

COMMON

20

Corrosive

60

20

Imp

COMMON

10

15

5

Python

RARE

30

Missile

100

50

Python

RARE

5

20

10

Rager

RARE

25

Missile

120

60

Rager

RARE

5

30

10

Raptor

RARE

30

Corrosive

140

60

Raptor

RARE

10

30

10

Dreadlight

EPIC

5

120

60

Auto Attack

Dreadlight

EPIC

2

20

15

Auto Attack

Slipstrike

EPIC

40

40

30

Redirect

Slipstrike

EPIC

6

10

10

Redirect

Furyfall

LEGENDARY

30

120

80

Critical Hit 25%

Furyfall

LEGENDARY

10

20

20

Critical Hit

Special Abilities

Ability:

Whenever a friendly missile ship fires on a target, this ship ALSO fires at the SAME target.

Interactions:

- When half-radiated by a protostar, it will only mimic every other attack

Ability:

Whenever this ship is fired upon it redirects the attack to a random friendly ship. Once all allies have been destroyed it can be hit.

Interactions:

- It can't redirect shots from ships of a higher level
- If stunned, tractor beamed, or radiated it will not redirect attacks

Ability:

This ship has a 25% chance to critically hit an opponent when it fires, doing double damage.

Interactions:

- Being half-radiated by a Protostar will cause a crit roll on every other attack