Agwar Galaxy: Difference between revisions

From Cosmic Clash
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 401: Line 401:
<tr>
<tr>
<td>
<td>
Vortext
Vortex
</td>
</td>
<td>
<td>
Line 433: Line 433:
</td>
</td>
<td>
<td>
Projectile
</td>
</td>
<td>
<td>
Line 478: Line 479:
</td>
</td>
<td>
<td>
Missile
</td>
</td>
<td>
<td>
Line 527: Line 529:
</td>
</td>
<td>
<td>
Disables and Marks the enemy for one turn. When marked, all ships will target that enemy and it will take 20% more damage. 
Doubles the damage of the top damage dealing friendly ship for 1 turn.
</td>
</td>
</tr><tr>
</tr><tr>
Line 534: Line 536:
</td>
</td>
<td>
<td>
- Ability can be purified
- NA
</td>
</td>
</tr>
</tr>
Line 550: Line 552:
</td>
</td>
<td>
<td>
Before the battle begins, engages it's hyperdrive and rams the enemy across from it. It will do damage according to the level ratio between itself and the enemyIf levels match, enemy is destroyed.  If it's level is half the level of the enemy, it will reduce its shields and armor by 50%.
Purifies any debuffs from a random friendly shipFor each debuff purified, restore up to 10% of shield damage on the target.
</tr><tr>
</tr><tr>
<td>
<td>
Line 556: Line 558:
</td>
</td>
<td>
<td>
- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump<br>
- If the target is at full shields, no shield bonus is given
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%.  Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed.
</td>
</td>
</tr>
</tr>
Line 573: Line 574:
</td>
</td>
<td>
<td>
Applies 2 Ionic Nails to it's target.
When a friendly ship takes damage that would destroy it, this ship will intervene setting the ships armor to 1.  This can happen twice per battle.
</td>
</td>
</tr><tr>
</tr><tr>

Latest revision as of 22:50, 30 July 2024

Name:

Agwar

Status:

Limited (?)

Bonus:

When an Agwar ship attacks, it finds a friendly ship with damaged shields and repairs them for 5% of the damage.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Aether

COMMON

30

Projectile

40

40

Aether

COMMON

5

10

10

Scepter

COMMON

20

Projectile

60

60

Scepter

COMMON

5

10

10

Nexus

COMMON

20

Missile

60

60

Nexus

COMMON

5

10

10

Apex

COMMON

25

Corrosive

60

60

Apex

COMMON

5

10

10

Quasar

RARE

30

Projectile

100

100

Quasar

RARE

10

20

20

Zenith

RARE

20

Corrosive

120

120

Zenith

RARE

5

20

20

Horizon

RARE

20

Missile

100

100

Horizon

RARE

5

20

20

Vortex

EPIC

10

Projectile

100

100

Damage Double

Vortex

EPIC

2

20

20

Damage Double

Lumina

EPIC

10

Projectile

100

100

Cleanse + Shield Repair

Lumina

EPIC

2

20

20

Cleanse + Shield Repair

Echelon

LEGENDARY

20

Missile

140

120

Intervention

Echelon

LEGENDARY

10

20

20

Intervene

Special Abilities

Ability:

Doubles the damage of the top damage dealing friendly ship for 1 turn.

Interactions:

- NA

Ability:

Purifies any debuffs from a random friendly ship. For each debuff purified, restore up to 10% of shield damage on the target.

Interactions:

- If the target is at full shields, no shield bonus is given

Ability:

When a friendly ship takes damage that would destroy it, this ship will intervene setting the ships armor to 1. This can happen twice per battle.

Interactions:

- None