Lancet Galaxy: Difference between revisions

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When a Lancet ship attacks it applied an "Ionic Nail" to it's target.  Once this nail stack reaches for the enemy ship is disabled for one turn and the Ionic Nail count is reset.
When a Lancet ship attacks it applied an "Ionic Nail" to it's target.  Once this nail stack reaches four the enemy ship is disabled for one turn and the Ionic Nail count is reset.
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<font color='ltgreen'>10</font>
<font color='ltgreen'>30</font>
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<font color='ltgreen'>30</font>
<font color='ltgreen'>10</font>
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35
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150
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140
70
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<font color='ltgreen'>10</font>
<font color='ltgreen'>30</font>
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<font color='ltgreen'>25</font>
<font color='ltgreen'>10</font>
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20
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120
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120
70
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<font color='ltgreen'>10</font>
<font color='ltgreen'>25</font>
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<font color='ltgreen'>25</font>
<font color='ltgreen'>15</font>
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40
120
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100
80
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<td>Team Armor</td>
<td>Disable + Mark</td>
<td>70</td>
<td></td>
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<font color='ltgreen'>10</font>
<font color='ltgreen'>20</font>
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<font color='ltgreen'>20</font>
<font color='ltgreen'>20</font>
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<td>Team Armor</td>
<td>Disable + Mark</td>
<td>20</td>
<td></td>
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20
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20
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<td>Anti-missile barrage</td>
<td>Hyper Ram</td>
<td>60% / 50% / 40% / 30%</td>
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<font color='ltgreen'>20</font>
<font color='ltgreen'>15</font>
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<td>Anti-missile barrage</td>
<td>Hyper Ram</td>
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30
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40
150
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140
100
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<td>Multi Attack</td>
<td>Double Nail</td>
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<td></td>
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<font color='ltgreen'>10</font>
<font color='ltgreen'>20</font>
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<font color='ltgreen'>20</font>
<font color='ltgreen'>20</font>
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<td>Multi Attack</td>
<td>Double Nail</td>
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<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Eclipse_Bulwark.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/1Epic_Lancet_1_Gif.gif'/></html>
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Before combat begins, boosts all allied ships armor by it's "special value".
Disables and Marks the enemy for one turn.  When marked, all ships will target that enemy and it will take 20% more damage.
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- Increases FireFly armor by 1
- Ability can be purified
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<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Eclipse_Interdictor.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/2Epic_Lancet_2_Gif.gif'/></html>
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Has an anti-missile system that can shoot down a percentage of enemy missiles.  The closer the allied ship is, the more missiles it can shoot down:<br>
Before the battle begins, engages it's hyperdrive and rams the enemy across from it. It will do damage according to the level ratio between itself and the enemy.  If levels match, enemy is destroyed.  If it's level is half the level of the enemy, it will reduce its shields and armor by 50%.
- Reduces missile damage to itself by 60%<br>
- Reduces missile damage to adjacent ships by 50%<br>
- Reduces missile damage to ships 2 slots away by 40%<br>
- Reduces missile damage to ships 3 slots away by 30%<br>
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- It can't shoot down missiles from ships of a higher level
- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump<br>
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%.  Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed.
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<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Legendary_Eclipse_Legendary.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/1Legendary_Lancet-Gif.gif'/></html>
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When this ship fires it hits up to three enemy ships.  It will always target ships in the middle two slots.  The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot.  If ships do not exist in these slots it will not fire the additional shots.<br><br>
Applies 2 Ionic Nails to it's target.
The Unbreakable will attempt to "smart target" to try and use all three when possible.  It will always randomly shoot at one of the two "middle-most" ships.
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- It CAN hit a Titan ship twice
- None
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Latest revision as of 16:39, 15 May 2024

Name:

Lancet

Status:

Limited (?)

Bonus:

When a Lancet ship attacks it applied an "Ionic Nail" to it's target. Once this nail stack reaches four the enemy ship is disabled for one turn and the Ionic Nail count is reset.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Spear

COMMON

35

Projectile

40

20

Spear

COMMON

5

10

10

Dagger

COMMON

30

Projectile

50

30

Dagger

COMMON

5

15

10

Shiv

COMMON

20

Missile

70

30

Shiv

COMMON

5

10

10

Point

COMMON

30

Corrosive

50

30

Point

COMMON

5

15

5

Switchblade

RARE

30

Projectile

140

60

Switchblade

RARE

10

30

10

Armorpierce

RARE

35

Corrosive

150

70

Armorpierce

RARE

10

30

10

Swiftslash

RARE

20

Missile

120

70

Swiftslash

RARE

5

25

15

Stunspear

EPIC

5

120

80

Disable + Mark

Stunspear

EPIC

1

20

20

Disable + Mark

Hyperlance

EPIC

5

20

20

Hyper Ram

Hyperlance

EPIC

1

20

15

Hyper Ram

Swordstar

LEGENDARY

30

150

100

Double Nail

Swordstar

LEGENDARY

10

20

20

Double Nail

Special Abilities

Ability:

Disables and Marks the enemy for one turn. When marked, all ships will target that enemy and it will take 20% more damage.

Interactions:

- Ability can be purified

Ability:

Before the battle begins, engages it's hyperdrive and rams the enemy across from it. It will do damage according to the level ratio between itself and the enemy. If levels match, enemy is destroyed. If it's level is half the level of the enemy, it will reduce its shields and armor by 50%.

Interactions:

- If the attacker has the ability to radiate the Hypersmash, it will cancel the hyperjump
- If the defender is a Titan ship, the amount of damage taken is reduced by an additional 50%. Note this means that if the Hypersmash is level 2 and the Titan is level 1, the Titan will be destroyed.

Ability:

Applies 2 Ionic Nails to it's target.

Interactions:

- None