Void Galaxy: Difference between revisions

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<font color='ltgreen'>Limited ([[Master Ship List|?]])</font>
<font color='white'>Blendable ([[Master Ship List|?]])</font>
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Latest revision as of 23:05, 14 May 2024

Name:

Void

Status:

Blendable (?)

Bonus:

When a Void ship successfully hits an enemy, it attaches a permanent "void spike" to it that causes the ship to take 5% increases damage to it's armor. This spike does not stack, but is permanent unless removed by a ship such as the Purifier.



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Fury

COMMON

35

Projectile

40

30

Fury

COMMON

10

10

10

Temper

COMMON

20

Missile

50

30

Temper

COMMON

5

15

10

Dread

COMMON

30

Missile

30

30

Dread

COMMON

5

10

10

Imp

COMMON

20

Corrosive

60

20

Imp

COMMON

10

15

5

Python

RARE

30

Missile

100

50

Python

RARE

5

20

10

Rager

RARE

25

Missile

120

60

Rager

RARE

5

30

10

Raptor

RARE

30

Corrosive

140

60

Raptor

RARE

10

30

10

Dreadlight

EPIC

5

120

60

Auto Attack

Dreadlight

EPIC

2

20

15

Auto Attack

Slipstrike

EPIC

40

40

30

Redirect

Slipstrike

EPIC

6

10

10

Redirect

Furyfall

LEGENDARY

30

120

80

Critical Hit 25%

Furyfall

LEGENDARY

10

20

20

Critical Hit

Special Abilities

Ability:

Whenever a friendly missile ship fires on a target, this ship ALSO fires at the SAME target.

Interactions:

- When half-radiated by a protostar, it will only mimic every other attack

Ability:

Whenever this ship is fired upon it redirects the attack to a random friendly ship. Once all allies have been destroyed it can be hit.

Interactions:

- It can't redirect shots from ships of a higher level
- If stunned, tractor beamed, or radiated it will not redirect attacks

Ability:

This ship has a 25% chance to critically hit an opponent when it fires, doing double damage.

Interactions:

- Being half-radiated by a Protostar will cause a crit roll on every other attack