Eclipse Galaxy: Difference between revisions

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(Created page with "<table class='standardTable' width='600'> <tr> <td style='padding-right: 20px'> <html><img src='https://cdn.cosmicclash.io/wiki/galaxy_void.jpg'/></html> </td> <td> <table width='800'> <tr> <td style='padding-right: 20px'> <strong>Name:</strong> </td> <td> Void </td> </tr><tr> <td> <strong>Status:</strong> </td> <td> <font color='ltgreen'>Limited (?)</font> </td> </tr><tr> <td> <strong>Bonus:</strong> </td> <td> When a Void ship successfully hits an...")
 
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<tr>
<td style='padding-right: 20px'>
<td style='padding-right: 20px'>
<html><img src='https://cdn.cosmicclash.io/wiki/galaxy_void.jpg'/></html>
<html><img src='https://cdn.cosmicclash.io/wiki/galaxy_eclipse.jpg'/></html>
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</td>
<td>
<td>
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</td>
<td>
<td>
Void
Eclipse
</td>
</td>
</tr><tr>
</tr><tr>
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</td>
<td>
<td>
When a Void ship successfully hits an enemy, it attaches a permanent "void spike" to it that causes the ship to take 5% increases damage to it's armorThis spike does not stack, but is permanent unless removed by a ship such as the Purifier.
When an Eclipse ship takes armor damage it triggers "Angelic Paragon", increasing the damage of it's next attack by 10%(does not stack)
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<tr>
<td>
<td>
Fury
Pride
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
40
10
</td>
</td>
<td>
<td>
30
50
</td>
</td>
<td></td>
<td></td>
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<tr>
<tr>
<td>
<td>
Fury
Pride
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>0</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>15</font>
</td>
</td>
<td></td>
<td></td>
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<tr>
<tr>
<td>
<td>
Temper
Bulk
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
20
30
</td>
</td>
<td>
<td>
Missile
Projectile
</td>
</td>
<td>
<td>
50
20
</td>
</td>
<td>
<td>
30
60
</td>
</td>
<td></td>
<td></td>
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<tr>
<tr>
<td>
<td>
Temper
Bulk
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>15</font>
<font color='ltgreen'>0</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>15</font>
</td>
</td>
<td></td>
<td></td>
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<tr>
<tr>
<td>
<td>
Dread
Stout
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
30
15
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
30
70
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Dread
Stout
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
</td>
</td>
<td>
<td>
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<tr>
<td>
<td>
Imp
Honor
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
60
30
</td>
</td>
<td>
<td>
20
70
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Imp
Honor
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>15</font>
<font color='ltgreen'>5</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>5</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Python
Resolute
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
30
25
</td>
</td>
<td>
<td>
Missile
Projectile
</td>
</td>
<td>
<td>
100
20
</td>
</td>
<td>
<td>
50
160
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Python
Resolute
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>30</font>
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Rager
Steadfast
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
25
30
</td>
</td>
<td>
<td>
Missile
Corrosive
</td>
</td>
<td>
<td>
120
50
</td>
</td>
<td>
<td>
60
140
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Rager
Steadfast
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>5</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>30</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>25</font>
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Raptor
Resilience
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
30
15
</td>
</td>
<td>
<td>
Corrosive
Missile
</td>
</td>
<td>
<td>
140
40
</td>
</td>
<td>
<td>
60
120
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Raptor
Resilience
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>30</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>25</font>
</td>
</td>
<td></td>
<td></td>
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<tr>
<td>
<td>
Dreadlight
Bulwark
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
120
40
</td>
</td>
<td>
<td>
60
100
</td>
</td>
<td>Auto Attack</td>
<td>Team Armor</td>
<td></td>
<td>70</td>
</tr>
</tr>


<tr>
<tr>
<td>
<td>
Dreadlight
Bulwark
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>2</font>
<font color='ltgreen'>1</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>15</font>
<font color='ltgreen'>20</font>
</td>
</td>
<td>Auto Attack</td>
<td>Team Armor</td>
<td></td>
<td>20</td>
</tr>
</tr>


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<td>
<td>
Slipstrike
Interdictor
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
40
5
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
30
100
</td>
</td>
<td>Redirect</td>
<td>Anti-missile barrage</td>
<td></td>
<td>60% / 50% / 40% / 30%</td>
</tr>
</tr>


<tr>
<tr>
<td>
<td>
Slipstrike
Interdictor
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>6</font>
<font color='ltgreen'>1</font>
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>20</font>
</td>
</td>
<td>Redirect</td>
<td>Anti-missile barrage</td>
<td></td>
<td></td>
</tr>
</tr>
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<tr>
<td>
<td>
Furyfall
Unbreakable
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
30
20
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
120
40
</td>
</td>
<td>
<td>
80
140
</td>
</td>
<td>Critical Hit</td>
<td>Multi Attack</td>
<td>25%</td>
<td></td>
</tr>
</tr>


<tr>
<tr>
<td>
<td>
Furyfall
Unbreakable
</td>
</td>
<td>
<td>
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</td>
</td>
<td>
<td>
<font color='ltgreen'>10</font>
<font color='ltgreen'>5</font>
</td>
</td>
<td>
<td>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>10</font>
</td>
</td>
<td>
<td>
<font color='ltgreen'>20</font>
<font color='ltgreen'>20</font>
</td>
</td>
<td>Critical Hit</td>
<td>Multi Attack</td>
<td></td>
<td></td>
</tr>
</tr>
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<td style='padding-right: 20px;'>
<td style='padding-right: 20px;'>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Void_Dreadlight.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Eclipse_Bulwark.gif'/></html>
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<td>
Whenever a friendly missile ship fires on a target, this ship ALSO fires at the SAME target.
Before combat begins, boosts all allied ships armor by it's "special value".
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- When half-radiated by a protostar, it will only mimic every other attack
- Increases FireFly armor by 1
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<td style='padding-right: 20px;'>
<td style='padding-right: 20px;'>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Void_Slipstrike.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Epic_Eclipse_Interdictor.gif'/></html>
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<td>
Whenever this ship is fired upon it redirects the attack to a random friendly ship.  Once all allies have been destroyed it can be hit.</td>
Has an anti-missile system that can shoot down a percentage of enemy missiles.  The closer the allied ship is, the more missiles it can shoot down:<br>
- Reduces missile damage to itself by 60%<br>
- Reduces missile damage to adjacent ships by 50%<br>
- Reduces missile damage to ships 2 slots away by 40%<br>
- Reduces missile damage to ships 3 slots away by 30%<br>
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</tr><tr>
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</td>
<td>
<td>
- It can't redirect shots from ships of a higher level<br>
- It can't shoot down missiles from ships of a higher level
- If stunned, tractor beamed, or radiated it will not redirect attacks
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<td style='padding-right: 20px;'>
<td style='padding-right: 20px;'>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Legendary_Void_Furyfall.gif'/></html>
<html><img width='150px' src='https://cdn.cosmicclash.io/wiki/Legendary_Eclipse_Legendary.gif'/></html>
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<td>
This ship has a 25% chance to critically hit an opponent when it fires, doing double damage.
When this ship fires it hits up to three enemy ships.  It will always target ships in the middle two slots.  The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot.  If ships do not exist in these slots it will not fire the additional shots.<br><br>
The Unbreakable will attempt to "smart target" to try and use all three when possible.  It will always randomly shoot at one of the two "middle-most" ships.
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<td>
<td>
- Being half-radiated by a Protostar will cause a crit roll on every other attack
- It CAN hit a Titan ship twice
</td>
</td>
</tr>
</tr>

Latest revision as of 20:04, 9 March 2024

Name:

Eclipse

Status:

Limited (?)

Bonus:

When an Eclipse ship takes armor damage it triggers "Angelic Paragon", increasing the damage of it's next attack by 10%. (does not stack)



Basic Stats

Ship

Rarity

Attack

Weapon Type

Shields

Armor

Special

Special Amount

Pride

COMMON

35

Projectile

10

50

Pride

COMMON

5

0

15

Bulk

COMMON

30

Projectile

20

60

Bulk

COMMON

5

0

15

Stout

COMMON

15

Missile

30

70

Stout

COMMON

5

5

10

Honor

COMMON

20

Corrosive

30

70

Honor

COMMON

5

5

10

Resolute

RARE

25

Projectile

20

160

Resolute

RARE

5

10

30

Steadfast

RARE

30

Corrosive

50

140

Steadfast

RARE

10

10

25

Resilience

RARE

15

Missile

40

120

Resilience

RARE

5

10

25

Bulwark

EPIC

5

40

100

Team Armor 70

Bulwark

EPIC

1

10

20

Team Armor 20

Interdictor

EPIC

5

40

100

Anti-missile barrage 60% / 50% / 40% / 30%

Interdictor

EPIC

1

10

20

Anti-missile barrage

Unbreakable

LEGENDARY

20

40

140

Multi Attack

Unbreakable

LEGENDARY

5

10

20

Multi Attack

Special Abilities

Ability:

Before combat begins, boosts all allied ships armor by it's "special value".

Interactions:

- Increases FireFly armor by 1

Ability:

Has an anti-missile system that can shoot down a percentage of enemy missiles. The closer the allied ship is, the more missiles it can shoot down:
- Reduces missile damage to itself by 60%
- Reduces missile damage to adjacent ships by 50%
- Reduces missile damage to ships 2 slots away by 40%
- Reduces missile damage to ships 3 slots away by 30%

Interactions:

- It can't shoot down missiles from ships of a higher level

Ability:

When this ship fires it hits up to three enemy ships. It will always target ships in the middle two slots. The main target gets a projectile fired at it, the ship one slot to the left gets a missile shot, and a ship one slot to the right gets a corrosive shot. If ships do not exist in these slots it will not fire the additional shots.

The Unbreakable will attempt to "smart target" to try and use all three when possible. It will always randomly shoot at one of the two "middle-most" ships.

Interactions:

- It CAN hit a Titan ship twice